Regular ships? Nahh I prefer hellish ships.


Just published the first devlog for Cruise of Virtue, you can find it here. I have three things to talk about for this build.

If you look at the environment of the bow, you may notice there's a lot of fog. I find developers often use fog when they're lazy. I'm lazy. Lots of fog. It works with the lore I prommiseee.

Another thing developed recently was the weapons system. There are no weapons in this video, but the clock uses the same system. For maximum possible compatibility, unlike the previous game I worked on, Concept FPS, the weapons are not set. Theoretically, anyone could send me a Gameobject to be implemented as a weapon, because the weapon system uses scriptable objects and prefabs. When you equip a weapon, it simply instantiates it. I'm sure this is the default implementation, but I'm proud of myself for getting it to work.

Finally: Saves. The save system is currently just raw files saved on the directory, and I have a wonderful little menu to select them. Issues: I take a picture with every save, but I have no clue how to actually access it as a texture, especially since the size of the image is not fixed. Additionally, sorting the saves in the list by date modified is not something I want to figure out. If you have ideas for either of those things, comment?

Thanks for reading! If you want to support the project (I know there's not a ton to see right now :/ ) leave a comment! I need feedback so I can make the game the best it can be! Otherwise, to see future updates, subscribe to Youtube.com/BraedensStuff. It doesn't cost anything, and it definitely boosts my morale.

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